Modified Game
Hit and Run Baseball Modified Games provide guidelines for fun, new ways to engage youth baseball players in formal competitive play. Through the use of modified rules by age group, the Modified Game offers more action-oriented experiences focused on quicker paced, development-centered and skill building opportunities for athletes that are designed to occur more frequently than traditional gameplay exposure.
Offensive Exhibition
Hit and Run Baseball Offensive Exhibitions create modified gameplay exposures focused on offensive execution. By easing the challenge of putting the ball in play for hitters, players will experience quicker gameplay experiences while reinforcing situational challenges that arise during play. The Exhibitions increase pace of play and present coaches with opportunities to focus on skill-building objectives and teaching opportunities and to reinforce group objectives of camaraderie, teamwork and fun!
Two teams of 9-12 players (can modify if different number of players)
24 players: Six groups of four
- Group 1: Defense
- Group 2: Pickle
- Group 3: Coach's instruction/player observation
- Group 4: Cage or coach individual work
- Group 5: On-deck hitting group
- Group 6: Live hitting
*Innings: *12 (Two "rotations" through all groups)
*Pitch Delivery: *Coach side toss; one live (fair ball) hit per hitter
*Hitters: *Hitter 1: Live. Hitter 2: On deck. Hitter 3: Practice swings. Hitter 4: Baserunning (see Baserunners for starting position). Groups rotate after Hitter 4
- Rotation 1: Hitter 1 = Player A, Hitter 2 = Player B, Hitter 3 = Player C, Hitter 4 = Player D
- Rotation 2: Hitter 1 = Player D, Hitter 2 = Player C, Hitter 3 = Player B, Hitter 4 = Player A
*Hitter Count: *No count: All (fair) batted balls are played live
Base Runners: First rotation: Hitter 4 starts on first base. Second rotation: Hitter 4 starts on second
*Base Stealing: *None
Defensive Players: Four
- Rotation 1: SS, 3B, CF, LF. Hitters must hit ball to the left side of the field or up the middle
- Rotation 2: 2B, SS, CF, RF. Hitters must hit ball to the right side of the field or up the middle
- Coach can serve as pitcher. Use player pitcher if more than four players in group
*Umpire: *Behind mound
Coach's Timeouts (60 second timeout for use as situational teaching tool): Three per game (cannot use more than one per inning)
*Pace of Play Bonus: *If group has rotated to next location within 20 seconds of rotation, group will receive an extra "non-live" (i.e. hitter doesn't run to first base) swing in its next offensive inning
Additional Modifications
- Pitch delivery: Use a tee, coach pitch, coach front toss with L-screen, coach pitch
- Number of swings per hitter
- Individual skill work during hitting group: Reinforce specific skills, work on situation specific drills, etc.
- Baserunner options: Change where runners start, multiple runners on base, etc.
- Work team-specific drills before or after Offensive Exhibition (pop-ups, ground balls, baserunning, etc.)
- If fewer than four defensive players, utilize Pitcher's Hand Out (pitcher's mound becomes first base for putouts)
- Defensive points awarded for successfully fielding ground or fly balls